XMLOverride
IMPORTANT
Status: Supported
Minimum Version: 1.0
Introduction
XMLOverride - a system for customizing XML through a separate file without modifying the existing file. It looks as follows:
mm_ui_test.xml <-- Original
mod_ui_test_myedit.xml <-- Mod file overrideThe override file is constructed as follows:
mod_(filename)_(editname).xml
Block overrides are done using the override attribute, which has three values:
- add
- replace
- remove
Example
We have the following code in the original file:
xml
<w>
<background x="0" y="0" width="1024" height="768">
<auto_static x="500" y="130" width="345" height="160" stretch="1">
<texture width="432" height="160">ui\video_voroni_crop</texture>
</auto_static>
<auto_static x="432" y="353" width="460" height="416" stretch="1">
<texture x="0" y="0" width="576" height="416">ui\video_water_crop</texture>
</auto_static>
<auto_static x="0" y="0" width="104" height="768" stretch="1">
<texture>ui_inGame2_left_widepanel</texture>
</auto_static>
<auto_static x="920" y="0" width="104" height="768" stretch="1">
<texture>ui_inGame2_right_widepanel</texture>
</auto_static>
</background>
</w>Let's say we want to override:
xml
<auto_static x="500" y="130" width="345" height="160" stretch="1">
<texture width="432" height="160">ui\video_voroni_crop</texture>
</auto_static>Write the following in the mod file:
xml
<w>
<background x="0" y="0" width="1024" height="768">
<auto_static x="500" y="130" width="345" height="160" stretch="1" override="replace"> <--! Set override attribute to replace -->
<texture width="432" height="160">ui\video_voroni_crop</texture> <--! You can set your own value here -->
</auto_static>
</background>
</w>