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First-Person Legs

IMPORTANT

Status: Supported
Minimum Version: 1.1

Config Setup

A first-person legs system has been implemented. To display legs, you need to add the following to the hand HUD section (actor_hud_*):

ini
[actor_hud_01]
legs_visual = actor\stalker_legs\trenchcoat_outfit ; Visual of legs for this hand combination
legs_shift_delta = -0.67                           ; Legs offset relative to actor direction (optional, default value -0.55)

Model Setup

For this system to work correctly, a special model is required that represents the character model without a head and hands, with the body attached to the bip01_pelvis bone

image

Animations for legs are required. The current implementation requires the same skeleton for the legs model and the character model.

Published under the MIT license.