General Information
HUD motions
IMPORTANT
Status: Supported
Minimum Version: 1.0
- Added the
m_anim_speedparameter to theplayer_hud_motionstructure. Each animation can now have its own speed multiplier, configurable in the game resources.
Usage example
Let's assume we have a configuration file where we specify an animation for an HUD item:
ini
anm_idle_moving_empty = colt1911_idle_moving, colt1911_openedNow you can specify a third parameter to define the playback speed:
ini
anm_idle_moving_empty = colt1911_idle_moving, colt1911_opened, 1.9HUD objects
Added the hud_fov parameter, which is specified in the hud section of an item. It allows setting the HUD FOV individually for the active item.
ini
hud_fov = float