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General Information

HUD motions

IMPORTANT

Status: Supported
Minimum Version: 1.0

  • Added the m_anim_speed parameter to the player_hud_motion structure. Each animation can now have its own speed multiplier, configurable in the game resources.

Usage example

Let's assume we have a configuration file where we specify an animation for an HUD item:

ini
anm_idle_moving_empty = colt1911_idle_moving, colt1911_opened

Now you can specify a third parameter to define the playback speed:

ini
anm_idle_moving_empty = colt1911_idle_moving, colt1911_opened, 1.9

HUD objects

Added the hud_fov parameter, which is specified in the hud section of an item. It allows setting the HUD FOV individually for the active item.

ini
hud_fov = float

Published under the MIT license.