Snowing
IMPORTANT
Status: Supported
Minimal version: IX-Ray Platform 1.3
Snowing dynamically applies snow to surfaces that fall under outdoor.
Enable it in engine_external.ltx by setting UseDynamicSnowMask to true:
ini
UseDynamicSnowMask = trueDisabling for Specific Locations
In level.ltx, add:
ini
[weather]
snowmask = falseSnowing: Dynamic objects
Create an additional texture mask with the suffix
_snowmask.Sample mask
Snow data is stored in the green channel of the texture
Setting the Mask Color
In engine_external.ltx, set the following under [shaders_options]:
hlsl
DYNAMIC_SNOW_COLOR = float3(1, 0, 0) ; Color in rgb from 0 to 1Snowing: Static objects
- Statics need no extra masks beyond
textures/shaders/snowmask/snow.dds