Dialogs
IMPORTANT
Status: Supported
Minimum Version: 1.3
Focus on NPC Face
Overview
This mechanic automatically changes the field of view (FOV) and applies a background blur effect (Depth of Field) to focus the player's attention on the NPC's face during dialogue.
Usage
The function settings are located in engine_external.ltx in the [gameplay] section
Available parameters:
ini
; Dialogs
DialogFovScale = 0.75 ; FOV scaling coefficient. Lower value -> stronger "zoom" on face.
TalkDof = 0.0, 0.5, 5.0, 0.0 ; Background blur parameters (Depth of Field)Here you can adjust the magnification strength and blur strength. If you set DialogFovScale = 1, the magnification will disappear
Besides, to disable focus for a specific NPC, just add focus_on_npc = false to the NPC spawn section
Example:
ini
[your_npc_spawn_section]
character_profile = ...
; ... other parameters ...
focus_on_npc = false ; This NPC will not activate camera focusIMPORTANT
Status: Supported
Minimum Version: 1.3
Dialog Phrase Icons
xml
<phrase id="0">
<icon_name ltx="0">ui_inv_icon_health_restore_speed</icon_name> <!-- Dialog icon -->
<text>zat_b22_stalker_medic_need_health_care_0</text>
<next>1</next>
<next>2</next>
</phrase>- If you want to use an item icon, then:
xml
<icon_name ltx="1">bread</icon_name> <!-- Dialog icon -->
...