Compilers
IMPORTANT
Status: Supported
Minimal version: 1.4
- Fixed thread count initialization
- Number created equals CPU cores
- Added support for IntelEmbree and CUDA tracing, greatly increasing speed
- Output of all missing textures and thm
- Removed
netcompilation - BC7 format support
- Support for splitting
level.cformandlevel.geominto several files by size - Ability to override compilation quality without launching
Level Editor
LC
- Skip
invalid faces - New LightMaps saving algorithm
- Bakes into selected texture size with faster sampling
- Fixed original bug where sometimes MU models became black
- Ability to skip geometry tessellation
- Ability to skip subdivide stage
- Optimized
geometry mergestage - Multithreaded sector compilation on location
- Removed QSlim usage for CForm optimization (Temporary solution)
- Removed old dx9mesh geometry optimizer
- Now uses modern DirectXMesh library
- LightMap saving modes:
- No compression
RBGA
- No compression
- DX11 Only
BC7
- DX11 Only
- Vanilla
DXT3
- Vanilla
DO
- Grass saved in DXT3
AI
- Reimplemented AStart algorithm
- 25-bit grid support
- Compiler is based on
build.aimapformat for output formatlevel.aimap
- Compiler is based on
- Automatic
.spawnfile assembly for FreeMP