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Compilers

IMPORTANT

Status: Supported
Minimal version: 1.3

image

  • Fixed thread count initialization
    • Creates count equal to CPU cores
  • Added IntelEmbree tracing support, greatly speeding up builds
    • Legacy OPCODE build also sped up
  • Prints all missing textures and thm
  • Removed net compilation
  • BC7 format support

LC

  • Skip invalid faces
  • New LightMaps save algorithm
    • Bakes to chosen texture size with faster lookup
  • Fixed original bug where MU models could turn black
  • Option to skip geometry tessellation
  • Option to skip subdivide stage
  • Optimized geometry merge stage
  • Multithreaded sector compilation
  • Removed QSlim for CForm optimization
    • Now uses MeshOptimizer for better results
  • Removed old dx9mesh geometry optimizer
    • Now uses modern DirectXMesh
  • LightMap without compression supported
    • Keeps original texture quality

DO

  • Grass saved as DXT3

AI

  • Reimplemented AStart algorithm
  • AI Map compiled in 25-bit format
    • Input supports original SDK data and 25-bit format

Published under the MIT license.