Compilers
IMPORTANT
Status: Supported
Minimal version: 1.3
- Fixed thread count initialization
- Creates count equal to CPU cores
- Added IntelEmbree tracing support, greatly speeding up builds
- Legacy OPCODE build also sped up
- Prints all missing textures and thm
- Removed
netcompilation - BC7 format support
LC
- Skip
invalid faces - New LightMaps save algorithm
- Bakes to chosen texture size with faster lookup
- Fixed original bug where MU models could turn black
- Option to skip geometry tessellation
- Option to skip subdivide stage
- Optimized
geometry mergestage - Multithreaded sector compilation
- Removed QSlim for CForm optimization
- Now uses MeshOptimizer for better results
- Removed old dx9mesh geometry optimizer
- Now uses modern DirectXMesh
- LightMap without compression supported
- Keeps original texture quality
DO
- Grass saved as DXT3
AI
- Reimplemented AStart algorithm
- AI Map compiled in 25-bit format
- Input supports original SDK data and 25-bit format