Engine Extension Configuration
Engine Extension Configuration
Overview
The configuration file allows you to configure various aspects of the game and engine through a system of sections and parameters. The file uses INI format with grouping of settings by functional categories
Main Sections
[general]
Basic engine settings
| Parameter | Values | Description |
|---|---|---|
| Platform | cop, cs | Platform mode. cop - Call of Pripyat, cs - Clear Sky |
| title | text | Name of the modification |
| SaveImageSize | 128,128 | Size of save screenshots |
[shaders_options]
Shader and graphics settings
| Parameter | Values | Description |
|---|---|---|
| USE_LEGACY_LIGHT | 0/1 | 1 - legacy pipeline, 0 - PBR pipeline |
| USE_BGRA_SKYCOLOR | 0/1 | Sky color format BGRA |
| USE_LEGACY_SKY_TONEMAP | 0/1 | Original ToneMapping format for sky |
| USE_CGIM_SKY_TWEAK | 0/1 | CGIM2 compatibility |
| USE_CGIM_WHITE_TWEAK | 0/1 | White color settings for CGIM2 |
[ui]
User interface
| Parameter | Values | Description |
|---|---|---|
| DisableCharacterInfo | true/false | Disable character information |
| DisableInventoryGrid | true/false | Use alternate inventory grid |
| WeaponIconScale | 0.65-0.9 | Weapon icon scale (CoP: 0.8, CS: 0.65, SoC: 0.9) |
| ShowLoadingStages | true/false | Show loading stages from CS/SoC |
| DisableMotionIcon | true/false | Disable motion icon |
| PdaRearrangeTabButtons | true/false | CS-style buttons with size depending on text |
| UseSavedGameStatic | true/false | Use static save screenshots |
[physics]
Physics and interactions
| Parameter | Values | Description |
|---|---|---|
| DeadBodyRagdoll | true/false | Enable ragdoll physics for bodies |
[gameplay]
Gameplay and mechanics
Basic Mechanics
| Parameter | Values | Description |
|---|---|---|
| EnableThirst | true/false | Enable thirst mechanic |
| EnableSleepiness | true/false | Enable sleepiness mechanic |
| EnableAiDieInAnomaly | true/false | AI death in anomalies |
| EnableNPCLookAtActor | true/false | NPCs look at the player |
| EnableAutoreload | true/false | Automatic weapon reload |
| EnableMonstersInventory | true/false | Inventory for monsters |
Weapon System
| Parameter | Values | Description |
|---|---|---|
| EnableWeaponInertion | true/false | Weapon inertia (Gunslinger style) |
| EnableWeaponCollision | true/false | Weapon collision (Shoker style) |
| EnableImproveWeaponMisfire | true/false | Improved misfire system (Gunslinger style) |
| EnableDelayedWeaponActions | true/false | Delayed weapon actions (Gunslinger style) |
Additional Features
| Parameter | Values | Description |
|---|---|---|
| EnableActorStepWallmarks | true/false | Footprints on surfaces (AIW style) |
| EnableAlternateZoomFovCalc | true/false | Alternate FOV calculation on zoom (Gunslinger style) |
| EnableInventoryPistolSlot | true/false | Separate slot for pistols (like CS/SoC) |
Dialogs and Movement
| Parameter | Values | Description |
|---|---|---|
| DialogFovScale | number | FOV increase strength during dialogs |
| TalkDof | numbers | Background blur degree in dialog |
| EnableBlockSprintInReload | true/false | Block sprint during reload |
| DisableSprintWhileOverweight | true/false | Disable sprint when overweight |
| SprintFovFactor | number | FOV increase strength while running |
[render]
Visual effects and rendering
| Parameter | Values | Description |
|---|---|---|
| DisableLoadScreenTips | true/false | Disable loading screen tips |
| UseDynamicSnowMask | true/false | Use procedural snow |
| FontAtlasSize | 4096 | Font texture atlas size (power of two) |
[environment]
Environment
| Parameter | Values | Description |
|---|---|---|
| ReadSunConfig | true/false | Regulate sun position via configs |
Advanced Sections
[player_hud]
Player interface
| Parameter | Description |
|---|---|
| PlayerHudOmfAdditional | Paths to OMF animation files for hand on HUD, comma-separated listing is supported |
[step_wallmark]
Footprints (requires EnableActorStepWallmarks)
| Parameter | Description |
|---|---|
| materials | Materials on which footprints are displayed |
| left_mark | Section for left foot mark |
| right_mark | Section for right foot mark |
Recommendations
⚠ Warnings:
The[step_wallmark]section requires activation ofEnableActorStepWallmarksEnableAlternateZoomFovCalcbreaks the original weapon system
Weapon settings from different mods may conflict
ChangingPlatformaffects mod compatibility✖ Not Recommended:
ChangingFontAtlasSizewithout necessity (only for special fonts)
Using commented options without understanding their purpose