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Inventory slots
Support
Status: Supported · Minimum version: 1.0
Since version 1.3, a separate pistol slot is available after the helmet slot.
Adding a slot
Add the slot_persistent_N and slot_active_N parameters to the [inventory] section of system.ltx. Replace N with the next sequential slot number.
To display the slot in the inventory, append a <slot> element to the inventory_slot_wnd block in actor_menu.xml.
ini
slot_persistent_14 = false ;helmet
slot_active_14 = falsexml
<slot> <!-- New Slot-->
<slot_highlight x="472" y="17" width="76" height="98" stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</slot_highlight>
<slot_progress x="488" y="118" width="47" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
<slot_dragdrop x="469" y="14" width="85" height="110"
cell_width="33" cell_height="41" rows_num="2" cols_num="2" custom_placement="0" a="0" virtual_cells="1"
vc_vert_align="c" vc_horiz_align="c" />
</slot>Slot numbering
Numbering starts at 0 in system.ltx and at 1 in the inventory_slot_wnd list. Slot 14 corresponds to the 15th <slot> element.