Clear Sky (1.5.10)
General features
- Uses the same
xrGame.dllmodule as CoP, so most CoP engine features work in CS and vice versa. - Knife config (
gamedata\configs\weapons\w_knife.ltx) uses CoP parameters. - Anomaly detection is now by sections, not classes (
gamedata\configs\misc\radiation_counter.ltx). - Veles detector uses CoP artefact detection (
gamedata\configs\ui\ui_detector_artefact.xml). - Scripts ported from CoP:
level_weathers.script,ph_door.script,sr_no_weapon.script,xr_sound.script. - Using CoP
xrGame.dllenables the CoP UI. - Multiplayer includes many CoP UI fixes.
eat_portions_numfor food set from-1to1to avoid infinite food.- Rain sound is stereo like CoP (
gamedata\sounds\ambient\rain.ogg). - UI hints (
gamedata\configs\ui\hint_item.xml) taken from CoP. - NPC state fixes added in
gamedata\scripts\state_mgr_direction.script. - Crouch/stand toggled via checkbox in options (not a separate key), as in CoP.
- Added text
Press any key to start the gametogamedata\configs\ui\game_tutorials.xml. - Stalker fire behavior controlled by
fire_queue_paramssection, as in CoP. - Inventory shows item condition, as in CoP.
- Language switching added to main menu (
gamedata\configs\ui\ui_mm_main.xml).
Default values in engine_external.ltx
CS gamedata differs from CoP in default engine_external.ltx settings:
ini
[general]
Platform = cs ; Platform in use; cs = Clear Sky
title = st_ixray_title_cs ; Discord Rich Presence name, unique for CS
[ui]
WeaponIconScale = 0.65 ; Ammo icon size in maingame.xml (CoP default 0.8, CS 0.65)
ShowLoadingStages = true ; Loading stages such as "Client: Sync"
DisableMotionIcon = true ; Disable noise/visibility meters (not present in CS)
PdaRearrangeTabButtons = true ; Old PDA tab sizing formula (Faction War style)
[gameplay]
EnableInventoryPistolSlot = true ; Second slot only for pistols
[render]
DisableLoadScreenTips = true ; Disable load-screen tips