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Clear Sky (1.5.10)

General features

  • Uses the same xrGame.dll module as CoP, so most CoP engine features work in CS and vice versa.
  • Knife config (gamedata\configs\weapons\w_knife.ltx) uses CoP parameters.
  • Anomaly detection is now by sections, not classes (gamedata\configs\misc\radiation_counter.ltx).
  • Veles detector uses CoP artefact detection (gamedata\configs\ui\ui_detector_artefact.xml).
  • Scripts ported from CoP: level_weathers.script, ph_door.script, sr_no_weapon.script, xr_sound.script.
  • Using CoP xrGame.dll enables the CoP UI.
  • Multiplayer includes many CoP UI fixes.
  • eat_portions_num for food set from -1 to 1 to avoid infinite food.
  • Rain sound is stereo like CoP (gamedata\sounds\ambient\rain.ogg).
  • UI hints (gamedata\configs\ui\hint_item.xml) taken from CoP.
  • NPC state fixes added in gamedata\scripts\state_mgr_direction.script.
  • Crouch/stand toggled via checkbox in options (not a separate key), as in CoP.
  • Added text Press any key to start the game to gamedata\configs\ui\game_tutorials.xml.
  • Stalker fire behavior controlled by fire_queue_params section, as in CoP.
  • Inventory shows item condition, as in CoP.
  • Language switching added to main menu (gamedata\configs\ui\ui_mm_main.xml).

Default values in engine_external.ltx

CS gamedata differs from CoP in default engine_external.ltx settings:

ini
[general]
Platform = cs ; Platform in use; cs = Clear Sky
title = st_ixray_title_cs ; Discord Rich Presence name, unique for CS

[ui]
WeaponIconScale = 0.65 ; Ammo icon size in maingame.xml (CoP default 0.8, CS 0.65)
ShowLoadingStages = true ; Loading stages such as "Client: Sync"
DisableMotionIcon = true ; Disable noise/visibility meters (not present in CS)
PdaRearrangeTabButtons = true ; Old PDA tab sizing formula (Faction War style)

[gameplay]
EnableInventoryPistolSlot = true ; Second slot only for pistols

[render]
DisableLoadScreenTips = true ; Disable load-screen tips

Published under the MIT license.