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Life Simulation ​

Campfire Gatherings ​

IMPORTANT

Status: Supported
Minimum Version: 1.3

Overview ​

The xr_kamp behavior scheme from the original games "Shadow of Chernobyl" (SoC) and "Clear Sky" (CS) has been restored, allowing NPCs to gather at campfires for rest and socializing.

Setup Requirements ​

For the system to work, you need to create two main elements on the level:

1. Way Point ​

  • Name: Should match the pattern (SmartTerrainName)_kamp_(id)
  • Purpose: Defines the point where NPCs come to socialize

2. Camp Zone ​

  • Type: Regular camp_zone in the level editor
  • Purpose: Defines the area around the campfire where NPCs interact

Setup Example ​

Let's say you have a smart terrain named jup_a6. The setup will look like this:

Way Point: jup_a6_kamp_1
Camp Zone: [any name, but logically named jup_a6_camp_1]

Operation Features ​

  • NPCs automatically find suitable gathering points by name pattern
  • The system integrates into the general NPC life cycle
  • Requires no additional scripting or configuration

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Published under the MIT license.