Life Simulation
Campfire Gatherings
IMPORTANT
Status: Supported
Minimum Version: 1.3
Overview
The xr_kamp behavior scheme from the original games "Shadow of Chernobyl" (SoC) and "Clear Sky" (CS) has been restored, allowing NPCs to gather at campfires for rest and socializing.
Setup Requirements
For the system to work, you need to create two main elements on the level:
1. Way Point
- Name: Should match the pattern
(SmartTerrainName)_kamp_(id) - Purpose: Defines the point where NPCs come to socialize
2. Camp Zone
- Type: Regular camp_zone in the level editor
- Purpose: Defines the area around the campfire where NPCs interact
Setup Example
Let's say you have a smart terrain named jup_a6. The setup will look like this:
Way Point: jup_a6_kamp_1
Camp Zone: [any name, but logically named jup_a6_camp_1]Operation Features
- NPCs automatically find suitable gathering points by name pattern
- The system integrates into the general NPC life cycle
- Requires no additional scripting or configuration