Hair
IMPORTANT
Status: WIP
Minimum version: 1.4
Added a basic wind-driven hair shader animation
Usage
This algorithm has been tested on ribbon-style hair
After that you need to generate a UV mask (
[texturename]_hairmask.dds) containing information about the hair position on the model. All information is stored in the red channel. Data from other channels is ignored.- 0 - do not simulate this area, 255 - full simulation.

- 0 - do not simulate this area, 255 - full simulation.
Example of the simplest mask
- Check the result in-game