Gameplay: Inventory Items
Any Inventory Item (CInventoryItem)
IMPORTANT
Status: Supported
Minimum Version: 1.3
ini
;Allows you to set one or more inventory item sections
;that will be highlighted when hovering over the current item with this list (similar to how ammunition is highlighted for weapons in the inventory)
highlight_related_sections = related_section_a, related_section_bImplementation Example
ini
[root_item_section]:identity_immunities ; Parent item with configured highlighting of child items
highlight_related_sections = related_section_a, related_section_b; item sections that will be highlighted as dependent on this item
[related_section_a]:identity_immunities; Highlighted item when hovering over root_item_section
highlight_related_sections = root_item_section; you can add reverse highlighting of the parent item when hovering over the child if needed
...
[related_section_b]:identity_immunities; Highlighted item when hovering over root_item_section
...Helmet (CHelmet)
IMPORTANT
Status: Supported
Minimum Version: 1.0
ini
use_condition = false; Whether the item has a wear progress barMinimum Version: 1.2.2
Console commands r_use_gasmask and r_use_rain_drops
ini
hud_gas_mask_avaliable = true; Whether gas mask rendering is available
hud_rain_drops_avaliable = true; Whether rain drops rendering is availableArmor (CCustomOutfit)
IMPORTANT
Status: Supported
Minimum Version: 1.0
ini
use_condition = false ; Whether the item has a wear progress bar
forbid_change_skin = false ; Whether it changes the visual (hands/legs)Minimum Version: 1.2.2
Console commands r_use_gasmask and r_use_rain_drops
ini
hud_gas_mask_avaliable = true; Whether gas mask rendering is available
hud_rain_drops_avaliable = true; Whether rain drops rendering is availableTorch (CTorch)
IMPORTANT
Status: Supported
Minimum Version: 1.0
ini
snd_click = device\torch_click; Optional sound for turning the flashlight on/offBackpacks (CBackpack)
IMPORTANT
Status: Supported
Minimum Version: 1.3
- Optional inventory backpacks with their own slot
ini
[backpack_test]:identity_immunities
GroupControlSection = spawn_group
$spawn = "devices\dev_backpack"
$prefetch = 16
cform = skeleton
visual = additions\sumka1.ogf
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 4
inv_grid_y = 23
slot = 12
default_to_ruck = false
inv_weight = 0.5
inv_name = backpack_test_name
inv_name_short = backpack_test_name
description = backpack_test_descr
cost = 1000
can_trade = true
; Additional weight in inventory (similar to armor)
additional_inventory_weight = 15
additional_inventory_weight2 = 15
; Stamina recovery speed
power_restore_speed = 0.0
; Class of our backpack
class = EQ_BAKPK