Zones (Bonfires, Anomalies...)
IMPORTANT
Status: Supported
Minimum Version: 1.0
General
- Volumetric lighting (optional)
ini
volumetric_blowout = true ; Volumetric light (blowout)
volumetric_quality = 1.0 ; Render quality (light/blowout)
volumetric_distance = 1.0 ; Light distance (light/blowout)
volumetric_intensity = 0.7; Light intensity (light/blowout)